Digital Simulation & Gaming Engineering Technology Programming Minor
Add real game programming and digital simulation skills to your major. Shawnee State's Digital Simulation and Gaming Engineering Technology Programming minor is 15 credit hours — five courses, regularly offered in both fall and spring — designed to fit cleanly into most degree plans.

Program Overview
Are you fascinated by video games or interested in how technology brings ideas to life? If so, you might want to consider the Minor in Digital Simulation and Gaming Engineering Technology Programming at Shawnee State University! This program is designed to teach you the ins and outs of game programming and digital simulation. This degree is structured to fit well within many degree programs, especially if you have elective credits to spare, and is only 15 additional credit hours. This means you can add this exciting minor to your college plan without a huge impact on your overall coursework, as the classes are regularly offered in both fall and spring semesters.
This minor can be a helpful addition to many fields. For example, if you're an Engineering Technology student, these courses can count as technical electives, giving you practical programming skills. If you're a Math or Science major, learning about digital simulation can help you visualize complex experiments and data in new and exciting ways. Even if you're already in a Gaming and Simulation Development Arts program, this minor will give you a much deeper understanding of the technical side of game programming, making you an even more well-rounded developer. You'll need to have taken Precalculus (MATH 1300) before or at the same time as the first programming course (ETGG 1801) to get started, but it's a great way to boost your skills.
Ready to level up your college education and open doors to exciting career paths? Consider exploring the Minor in Digital Simulation and Gaming Engineering Technology Programming at Shawnee State University. This minor offers valuable skills that are sought after in many industries, from game development to scientific research. Dive deeper into the world of digital creation and enhance your learning experience. Talk to an advisor at Shawnee State University today to see how this dynamic minor can fit into your future plans!
At A Glance
Minor in Digital Simulation and Gaming Engineering Technology Programming
Degree
Minor
Format
On campus
Length
Typically completed alongside a bachelor's degree
Credits
15
Class Size
12:1
Location
Advanced Technology Center, Main Campus

Why Study Minor in Digital Simulation and Gaming Engineering Technology Programming at Shawnee University
Game programming skills travel. They're useful in simulation, scientific visualization, training systems, and entertainment — not just gaming.
Courses are offered every fall and spring, so the minor fits cleanly into most degree plans.
For Engineering Technology majors, these courses can also count as technical electives.
Math and science majors get a working introduction to how complex experiments and data can be simulated and visualized.
The minor consists of five required courses:
- ETGG 1801 – Game Programming Foundations 1
- ETGG 1802 – Game Programming Foundations 2
- ETGG 1803 – Concepts of 3D Graphics
- ETGG 2801 – Computer Graphics 1
- ETGG 2802 – Computer Graphics 2
Minor in Digital Simulation and Gaming Engineering Technology Programming Frequently Asked Questions
15 credit hours — five required courses, offered in both fall and spring.
Precalculus (MATH 1300) before or alongside the first programming course (ETGG 1801).
No. Simulation programming is used widely in healthcare, defense, scientific research, training systems, automotive, and animation.